Assets
Make custom art, sounds, and 3D models for your game. All AI-generated, all yours.
Creating assets
Open the asset panel by clicking Create game art in the chat or selecting it from the Tools menu. Choose an asset type, describe what you want, and Star generates it.
Assets are saved to your game's library. Use @ in the chat to reference them. Star will integrate them into your game code.
Asset types
Images
Sprites, backgrounds, UI elements, and icons. Control the size (64px to 1024px), toggle pixel art style, and generate with transparent backgrounds.
Use reference images for consistency. Generate a character once, then reference it for different poses.
Sound Effects
Choose from built-in presets (coin, jump, hit, explosion, and more) or describe custom sounds. Sounds are generated as short audio clips.
Presets are instant and free. Use custom generation for unique sounds.
Voice & Speech
Character dialogue and narration with multiple voice styles. Great for cutscenes, tutorials, or character interactions.
Keep voice lines short. Under 10 seconds works best for games.
Animations
Sprite sheet animations with configurable frame count, FPS, and looping. Perfect for character walk cycles, explosions, or UI effects.
Start with 4-8 frames. More frames = smoother but larger file.
Parallax Backgrounds
Multi-layer scrolling backgrounds that create depth. Each layer scrolls at a different speed for a natural parallax effect.
Describe the mood and setting. "Misty forest at dusk with fireflies" gives better results than "forest background."
3D Models
GLB-format 3D models for Three.js games. Generate characters, props, or environments in low-poly or detailed styles.
Low-poly models render faster and look better in browser games.
3D Animations
Rig and animate existing 3D models. Add walk cycles, idle animations, attack sequences, and more to your GLB models.
Generate the model first, then animate it. Pick from a list of common animation types.
Styles
Save reusable style presets to keep your assets consistent. Define a style like "16-bit pixel art, warm palette, dark outlines" once, then apply it to all your image generations. Create and manage styles in the asset panel.