You've played thousands of games.
Time to make one.

Describe it, and it's a real game: hosted, multiplayer, playable at a link. Built by a gamer, for gamers.

Vampire Survivors clone with crazy weapons...
Try:
Multiplayer Hosting Included
Leaderboards, No Backend
Export to itch.io & .exe
Explore Community

What's behind every Star game

Say "make it multiplayer."

Star spins up the rooms on our servers. No backend, no netcode. The match keeps running when the host closes their tab.

An agent that has shipped thousands of games.

Every game built on Star taught it something about game feel, collision, and difficulty. First versions play better, and edits land where you meant.

Leaderboards in one sentence.

"Add a leaderboard" gets you a live, hosted one. No database, no setup.

Tune it without prompting.

Drag sliders to adjust gravity, speed, and spawn rates while the game runs. Open the map editor and reshape the world by hand.

Controls that just work.

Touch, keyboard, and gamepad ship with every game. Your friends play on their phones without you lifting a finger.

Your game isn't trapped here.

Publish to a link instantly. Export to itch.io, a Windows .exe, or your files whenever you want.

Our heaviest users have every AI tool out there. They still build their games here.

From First Prompt to Final Boss

Watch your simple idea transform step-by-step into an amazing game

🌱Watch Your Ideas Grow

Initial PromptStep 1

"Create a platformer game with a character that can jump"

Game evolution step 1

Basic movement, jumping, collectible coins

Basic movement, jumping, collectible coins

Next IterationStep 2

"Add moving platforms and double jump"

Game evolution step 2

Dynamic platforms, advanced mobility

Dynamic platforms, advanced mobility

Final TouchesStep 3

"Add patrolling enemies and an invincibility power-up"

Game evolution step 3

Strategic challenges, exciting gameplay

Strategic challenges, exciting gameplay

Great games take shape over multiple prompts. Start simple, then keep adding. Try “Add enemies” or “Make gravity stronger” once you have a first version.

Read the full guide

Featured Games

Built, hosted, and playable at a link. Tap one.

Prompt
Multiple iterations
Great games often evolve through multiple prompts. This shows the starting point.

"A cinematic first-person 3D moonwalk with low gravity and Earth in the sky"

Prompt

"A gory stick figure fighter where enemies explode when defeated"

Prompt

"A vampire survivors-like autoshooter with abilities and enemy waves"

Want to see more?

How It Works

Create and share your own games in three simple steps

✍️
1

Start Simple

Describe a basic game idea in one sentence. Don't overthink it.

2

Play and Iterate

Your first version appears in minutes. Then refine: 'add enemies', 'make it faster', 'add a power-up'.

🎮
3

Share When It's Ready

Publish to a link. Leaderboards included, multiplayer if you asked for it.

Jams, feedback, and people who ship

Weekly conversation, game jams with real deadlines, and creators who play each other's stuff

👥

Get Feedback

Share your games and receive constructive feedback to make them even better

💡

Trade Creation Tips

Learn advanced prompting techniques that create the most impressive games

🚀

Early Access

Test new features weeks before public release and shape the future of Star

7,900+ games shipped by creators here

Common Questions

Playing, watching, and sharing any game is always free. Building your own runs on a plan, from $20/mo, which is enough to ship a handful of real games a month.
Not at all. Just describe what you want in plain English, like 'make a platformer where I collect coins' or 'create a space shooter with power-ups', and Star handles the rest.
Just a few minutes. Describe your idea, and Star generates a playable game. You can then refine it with follow-up prompts like 'add enemies' or 'make it faster'.
Every game gets a unique URL that works everywhere: Twitter, Discord, iMessage, or any browser. Games work on desktop and mobile with no downloads required.
Claude and ChatGPT write code, and for a single-file prototype they're fine. Star runs everything around the game: multiplayer rooms hosted on our servers, leaderboards, touch and gamepad controls, instant hosting at a shareable link, and exports to itch.io or a Windows .exe. Star's agent has also shipped thousands of games, so it gets gamedev-specific things right (game feel, collision, difficulty) that general tools fumble on the first try.
Keep them. Star does the parts they can't: hosted multiplayer, live leaderboards, mobile-ready controls, and a link your friends can play immediately. Several of our heaviest users run Claude Code daily and still build their games on Star, because the agent is tuned on thousands of real games and the infrastructure is already running.
Yes. Say 'make it multiplayer' and Star hosts the rooms on our servers. No backend setup, no netcode, and the match keeps running when the host closes their tab.
Fast is great for quick games and iterations. Pro builds more complex, polished games with better gameplay and visuals. Ultra is our most capable model, for your most ambitious games. Bigger models draw more of your monthly usage per change, so most creators iterate on Fast and bring in Pro or Ultra for the heavy lifting.

Ready to build?

There are no dumb ideas here. The silly ones make the best games.